Own more Dungeons& Dragons campaign books than you’ll ever run? On this episode, we talk about stealing ideas from those books for use in your own D&D adventures.
Source books we look at include:
- Undermountain
- Waterdeep: Dungeon of the Mad Mage
- Waterdeep Boxed Set
- Curse of Strahd
- Storm King’s Thunder
- Tomb of Annihilation
- Princes of the Apocalypse
- Baldur’s Gate: Descent into Avernus
Chapter List
0:00 Intro
1:00 Why Mine D&D Sourcebooks?
3:00 The Blackrazor Guild’s Obsidian Maze
6:45 Jungle Adventures and Tomb of Annihilation
9:30 Storm King’s Thunder: Giants and Drama
12:30 Tools for Campaign Prep
15:00 Overlord Mission: Capturing a Unicorn
17:33 Outro and Listener Call to Action
Video
Show Notes
Intro: The Challenge of Overloaded Bookshelves
- Hosts kick off with the premise of repurposing underused D&D books for campaigns.
Ken’s Blackrazor Guild Campaign
- Undermountain reimagined as the “Obsidian Maze.”
- Insights on adapting elements to different settings.
Mining Modern Modules for Inspiration
- The team highlights useful content from Dungeon of the Mad Mage, Curse of Strahd, Tomb of Annihilation, and Storm King’s Thunder.
- Discussion on adapting environments like jungles, cities, and ruins.
Tools for the Trade
- Online tools like Roll20 and D&D Beyond streamline monster stat management.
- Physical books, sticky notes, and improvisation remain essential.
Borrowing prophecies from Curse of Strahd
- Tips for incorporating iconic campaign elements, like Ravenloft’s prophecy mechanics.
- Scaling content for different levels and settings.
Overlord Mission of the Week
- Strategies for capturing a unicorn and countering its inevitable glitter and rainbow defenses.