Author name: Ken Newquist

A woman holds a pistol at arm's length, ready to shoot.

Unboxing Sundered Isles RPG

In this video, David from Lair of Secrets unboxes Sundered Isles, the latest expansion for Ironsworn: Starforged. This steampunk-inspired, seafaring RPG add-on includes wire-bound books with gameplay options, setting details, and a variety of oracles to enhance your storytelling. David shares his first impressions of the content, including character assets, dry-erase-ready cards, and how the […]

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An undead lich threatens the viewer

Steal These D&D Campaign Ideas! – Campaigns & Coffee

Own more Dungeons & Dragons campaign books than you’ll ever run? On this episode, we talk about stealing ideas from those books for use in your own D&D adventures. Source books we look at include: Chapter List 0:00 Intro1:00 Why Mine D&D Sourcebooks?3:00 The Blackrazor Guild’s Obsidian Maze6:45 Jungle Adventures and Tomb of Annihilation9:30 Storm

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A game notebook, printed notes, and a bunch of dice, with the title Campaign Prep Tips

Campaign Prep Tips – Campaigns & Coffee

Campaign prep is something every dungeon master a needs to do … even if “prep” is something you throw together five minutes for the session starts. On this episode, we talk about our individual game prep strategies, from structured approaches like Chris’s multi-phase plan to Ken’s adrenaline-fueled last-minute inspiration. Josh and Erin share insights into

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The text "Restarting Your RPG Campaign" over a reboot history log from Linux.

Restarting an RPG Campaign – Campaigns & Coffee

So your Dungeons & Dragons campaign went on hiatus … how do you restart it? In this episode of Campaigns & Coffee, Ken, Chris, and Josh talk about how to re-engage with a not-quite-dead-yet role-playing game campaign. They dive into how a game can lose momentum, with real-life interruptions causing campaigns to stall or be

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A red shipping container door and the words Locked Out - Doors, Locks, and Security, Cyberpunk RED

Locked Out: Doors, Locks, & Security Homebrew Rules for Cyberpunk RED

For a game in which half of the missions involve some sort of infiltration (or the consequences of a fail infiltration, you’d think you’d think there would be more of a focus on doors, locks, and other physical, non-network security in the Cyberpunk RED. You’d be wrong. The core Cyberpunk RED rulebook dedicates pp. 213-216 of the Netrunning

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