Author name: Ken Newquist

Cover art for the Electric State, featuring a broken giant cat robot, and a police car on a deserted highway.

Unboxing The Electric State RPG

David unboxes The Electric State role-playing game by Free League Publishing, delving into its dystopian aesthetic and immersive world-building. He also discussed the game’s focus on an ongoing apocalypse, contrasting it with the traditional post-apocalyptic games. Based on the book by visual artist and author Simon Stålenhag (Tales From the Loop), the game uses Free […]

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A game notebook, printed notes, and a bunch of dice, with the title Campaign Prep Tips

Campaign Prep Tips – Campaigns & Coffee

Campaign prep is something every dungeon master a needs to do … even if “prep” is something you throw together five minutes for the session starts. On this episode, we talk about our individual game prep strategies, from structured approaches like Chris’s multi-phase plan to Ken’s adrenaline-fueled last-minute inspiration. Josh and Erin share insights into

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The text "Restarting Your RPG Campaign" over a reboot history log from Linux.

Restarting an RPG Campaign – Campaigns & Coffee

So your Dungeons & Dragons campaign went on hiatus … how do you restart it? In this episode of Campaigns & Coffee, Ken, Chris, and Josh talk about how to re-engage with a not-quite-dead-yet role-playing game campaign. They dive into how a game can lose momentum, with real-life interruptions causing campaigns to stall or be

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A red shipping container door and the words Locked Out - Doors, Locks, and Security, Cyberpunk RED

Locked Out: Doors, Locks, & Security Homebrew Rules for Cyberpunk RED

For a game in which half of the missions involve some sort of infiltration (or the consequences of a fail infiltration, you’d think you’d think there would be more of a focus on doors, locks, and other physical, non-network security in the Cyberpunk RED. You’d be wrong. The core Cyberpunk RED rulebook dedicates pp. 213-216 of the Netrunning

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