Fallout 2d20 Actual Play Campaign
Our Fallout 2d20 Actual Play follows a group of apocalypse survivors through the Commonwealth (as featured in Fallout 4). Our crew consists of: Episodes Related Links
Fallout 2d20 Actual Play Campaign Read More »
Our Fallout 2d20 Actual Play follows a group of apocalypse survivors through the Commonwealth (as featured in Fallout 4). Our crew consists of: Episodes Related Links
Fallout 2d20 Actual Play Campaign Read More »
The edgerunners are at Elysium HQ. All they need to do is descend through three sub-levels of the abandoned corporate headquarters and flip a switch on an old server. But first they have to get past these cybernetic corvids … and the remains of the edgerunner crews that came before them. Quotes Chapters 0:00 Intro
Cyberpunk RED Chapter 9: Flip the Switch (S4E8) Read More »
Chapter 8 of our Broken Loop campaign for Cyberpunk RED ended with a cliffhanger as the edgerunners faced an unexpected … enemy? Friend? Belligerent hivemind hell bent on stripping everyone of their chrome? In this episode of Campaigns & Coffee, we talk about that actual play session, it’s unexpected turns, and how we rolled with
Cyberpunk Red takes a MURDEROUS Turn – Campaigns & Coffee Read More »
After talking and driving their way past the factions controlling access to Night City’s radioactive core, the edgerunners are approaching the ruined Elysium corporate headquarters. Their goal is to infiltrate the building’s sub-levels and flip a switch. First though, they have to get past the Glow Boys, a cult of radiation Worshiping cyborgs … and
Cyberpunk RED Chapter 8: Fresh Meat and Chrome (S4E7) Read More »
Chapter 7 of our actual play Cyberpunk RED campaign sees the edgerunners venture into the Hot Zone at the center of Night City as part of their mission to flip a switch in the basement of Elysium HQ. Get Cyberpunk RED: Chapters 0:00 Intro2:10 Mission Briefing5:30 Gear and Supplies10:45 Entering the Hot Zone15:20 Encounter with
Cyberpunk RED Chapter 7: Into the Hot Zone (S4E5) Read More »