Actual Play

A raider in patchwork armor leans against a wall. A computer terminal appears near by.

Fallout 2d20 Chapter 3: Raiders & Rumors (S4E18)

Our group of wastelanders (and one former Vault dwelling weapons tester) defend the fortified town of Covenant from raiders in the latest chapter of our Fallout 2d20 Actual Play campaign. The raiders defeated, the group gains access to Covenant, where they uncover rumors about a ghoul named Thriftway dealing in slaves for the Enclave. Chapters […]

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A view of the front gates of Covenant, a fortified village in Fallout 4.

Fallout 2d20 Chapter 2: Covenant Clash (S4E16)

As our Fallout 2d20 Actual Play campaign continues, the party treks across the wasteland toward the settlement of Covenant. Along the way, they encounter dangers both grotesque and ridiculous, from gutting radioactive bugs for dinner to dodging their own teammates grenades. And yeah, Steve’s still trying to recover his prototype laser pistol from the bandit

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Wasteland Wake-Up

Fallout 2d20 Chapter 1: Wasteland Wake-Up (S4E14)

We kickoff our Fallout 2d20 campaign with the protagonists (not sure we can call them “heroes” just yet) waking up in the Wasteland. Chapters 0:00 – Intro & Audio Shenanigans3:15 – Meet the Survivors8:40 – Escape from the Hospital Basement14:55 – Reg the Super Mutant Chef22:10 – Journey Through the Wasteland29:30 – EyeBot Encounters &

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Cyberpunk RED Flip the Switch

Cyberpunk RED Chapter 9: Flip the Switch (S4E8)

The edgerunners are at Elysium HQ. All they need to do is descend through three sub-levels of the abandoned corporate headquarters and flip a switch on an old server. But first they have to get past these cybernetic corvids … and the remains of the edgerunner crews that came before them. Get more Cyberpunk RED:

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