Fallout 2d20 Actual Play Campaign
Our Fallout 2d20 Actual Play follows a group of apocalypse survivors through the Commonwealth (as featured in Fallout 4). Our crew consists of: Episodes Related Links
Fallout 2d20 Actual Play Campaign Read More »
Our Fallout 2d20 Actual Play follows a group of apocalypse survivors through the Commonwealth (as featured in Fallout 4). Our crew consists of: Episodes Related Links
Fallout 2d20 Actual Play Campaign Read More »
In our “Build Better Cities” episode of Campaigns & Coffee, we talked about how to make your city real and lived in. This time around, we’re ignoring all that advice, and looking at a bunch of random generators you can use to spawn instant cities (aka insta-cities) for your role-playing games. Watch to the Episode
Five Instant City Generators Read More »
Ken elaborates on the Attention Economy – how many things people need to keep track of – for D&D 2024, and how it differs from the 2014. (and yeah, this explains his initial reaction to the Blade Ward cantrip back in Episode 5). He reviews the idea of the Action Economy (how many things a
The D&D Attention Economy – Greyhawk ’76 (Ep. 7) Read More »
Ken unboxes The Deck of Many Things, a powerful artifact that definitely won’t destroy your campaign. No, really! The product provides you with a bunch of options for using the cards, from the traditional campaign wrecker to limited (and kinder) decks to story- and dungeon-creating decks. Chapters 0:00 – Welcome to Lair of Secrets0:15 –
Unboxing The Deck of Many Things Read More »
Ken recaps his group’s second session using the D&D 2024 rules, with specific looks at Blade Ward (spiffy spell, won’t save you from critical) and Mastery (a character ability that unlocks special characteristics of weapons). Chapters 0:00 – Welcome to Greyhawk ’761:10 – The Burrow Boys Arrive: Ogres, Halflings, and a Goliath3:20 – Trickery and
Enemy Mine – Greyhawk ’76 (Ep. 6) Read More »