Podcast

A podcast featuring episodes about geeky topics such as games, books, hobbies, maker projects, and more. Also hosts regular actual play sessions for games like Fallout 2d20, Cyberpunk RED, and Scum & Villainy.

A fantasy cave appears in the background, featuring mushrooms and monsters. In the foreground is the text Shadowdark Hazards 101

Shadowdark Hazards 101 (S5E14)

What do icy waterfalls, greasy floors, and light stealing smoke have in common? They’re all hazards! Welcome to Lair of Secrets. In this episode we’re talking about Shadowdark hazards. The things that drown you, crush you, blind you, steal your memories, and more! Chapters 00:00 Introduction to Shadowdark Hazards02:33 Types of Hazards in Shadowdark04:50 (Spoiler […]

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A background image of a male edgerunner in a neon city.

Why We Keep Coming Back To Cyberpunk 2077 (S5E13)

When it was released in December 2020, Cyberpunk 2077 was glitchy as hell. Five years later, we’re still playing it … but why? Chapters 00:00 The Allure of Cyberpunk 207701:53 Cyberpunk’s Reflection of Reality04:24 Exploration and Discovery in Night City06:55 Game Mechanics and Play Styles09:43 Updates, Mods, and Community Engagement12:36 Emotional Storytelling and Character Impact17:54

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A background image featuring the characters of Animal Crossing and the overlay text Cozy Video Games

Cozy Video Games – Campaigns & Coffee

In between shoveling out from snow storms, we took the time to talk about cozy video games. We delve into the expected (Animal Crossing, Tiny Bookshop, Planet Crafter) and the not-so-expected (Fallout, Cyberpunk 2077, No Man’s Sky, Red Dead Redemption 2). Chapters 00:00 Defining Cozy Games02:35 Exploring Popular Cozy Games05:16 The Role of Objectives in

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A warrior stares at the viewer, their eyes looking over the hilt of the great sword they hold in their hands. The text Solo Role-Playing Games appears over the image.

Solo Role-Playing Games (S5E12)

Join us to explore the growing world of solo role-playing games, from zines (Thru-Hiker, Hope is Not a Plan) to journaling games (Thousand-Year-Old Vampire, Be Like A Crow) to full-fledged systems like Ironsworn and Star Trek: Captain’s Log. We discuss the appeal, challenges, and deeply personal nature of solo gaming, emphasizing discovery, immersion, and the

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