Podcast

A podcast featuring episodes about geeky topics such as games, books, hobbies, maker projects, and more. Also hosts regular actual play sessions for games like Fallout 2d20, Cyberpunk RED, and Scum & Villainy.

A ruined city core glows red in the background (courtesy R. Talsorian Games). The title text Cyberpunk RED: Get Out appears over the background

Cyberpunk RED Actual Play Chapter 11: Get Out (S4E27)

In this episode of the Cyberpunk campaign, the Edgerunners navigate the treacherous Elysium HQ after awakening Hera, a vengeful AI. They embark on a mission to plant AI-spawned seeds across the city, facing various challenges including combat with scavengers and the emergence of the Glow Boys amidst a radioactive sand storm. Get more Cyberpunk RED: […]

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A list of monster statblocks appears in the background of the title text, d8 ShadowDark Monster Resources

d8 ShadowDark Monster Resources (S4E26)

On this episode, we talk about ShadowDark monsters! We look at a number of monster bestiaries, a zine dedicated to creating and adapting monsters for the game, and two dedicated monster-finding tools. What more ShadowDark? We’ve got more ShadowDark! Chapters 00:00 Introduction00:54 Monster 2403:02 VALHOLL!04:21 Shadowfinder Complete Bestiary05:24 Creating and Adapting Monsters for ShadowDark14:16 The

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The statue head of the goddess Hera and the title of the episode, Hera's Wrath

Cyberpunk RED Chapter 10: Hera’s Wrath (S4E25)

The edgerunners finally flipped the switch at the bottom of Elysium HQ’s subbasements. As the power surged back, a wrathful AI queen named Hera burst to life, proclaiming her refusal to serve any false gods or corporate masters. She sees to draw the crew — APT, Angry Bob, Omen, and Atlas — into her web

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A view of a gigantic steel vault door, from the game Falllout 4

Fallout 2d20 Wrap-up (Campaigns & Coffee)

With the first arc of our Fallout 2d20 campaign completed, we sit down with some coffee to reflect on the game. We talk about the 2d20 system’s strengths, campaign story arcs, funky dice, perk cards, and immersive mechanics. Looking ahead, we think about future campaign goals, new characters, and deeper dives into Fallout-style survival gameplay.

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