Actual Play

A screenshot of a radioactive crater from Fallout 4. The text Crawl Out Through the Fallout superimposed on it.

Crawl Out Through the Fallout, Part 1 (S5E8)

In this one-shot actual play scenario for Fallout 2d20, the Eggheads — a new crew of wastelanders — finds themselves double-crossed and left for dead in a radioactive crater. They barely survive thanks to a regenerating ghoul, a rebooting robot … and a very confused Child of Atom named Jonathan. Need more Fallout? Chapters 00:00 Welcome […]

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A ruined city core glows red in the background (courtesy R. Talsorian Games). The title text Cyberpunk RED: Get Out appears over the background

Cyberpunk RED Actual Play Chapter 11: Get Out (S4E27)

In this episode of the Cyberpunk campaign, the Edgerunners navigate the treacherous Elysium HQ after awakening Hera, a vengeful AI. They embark on a mission to plant AI-spawned seeds across the city, facing various challenges including combat with scavengers and the emergence of the Glow Boys amidst a radioactive sand storm. Get more Cyberpunk RED:

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The statue head of the goddess Hera and the title of the episode, Hera's Wrath

Cyberpunk RED Chapter 10: Hera’s Wrath (S4E25)

The edgerunners finally flipped the switch at the bottom of Elysium HQ’s subbasements. As the power surged back, a wrathful AI queen named Hera burst to life, proclaiming her refusal to serve any false gods or corporate masters. She sees to draw the crew — APT, Angry Bob, Omen, and Atlas — into her web

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A view of a gigantic steel vault door, from the game Falllout 4

Fallout 2d20 Wrap-up (Campaigns & Coffee)

With the first arc of our Fallout 2d20 campaign completed, we sit down with some coffee to reflect on the game. We talk about the 2d20 system’s strengths, campaign story arcs, funky dice, perk cards, and immersive mechanics. Looking ahead, we think about future campaign goals, new characters, and deeper dives into Fallout-style survival gameplay.

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A view of a post-apocalyptic sewer.

Fallout 2d20 Chapter 5: Thriftway Throwdown (S4E23)

The crew infiltrates a raider lair to rescue a kidnapped girl, navigating irradiated sewers, sentry turrets, and a heavily armed Thriftway gang. Steve NuGunnar faces off against his nemesis Thriftway in a brutal final encounter to reclaim his prized NuRay 3000. Chapters 0:00 Intro & Recap2:10 Turret Ambush!4:59 Raider Chase Begins7:35 Ghoulardi Loots, Team Pushes

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