Cyberpunk RED

A ruined city core glows red in the background (courtesy R. Talsorian Games). The title text Cyberpunk RED: Get Out appears over the background

Cyberpunk RED Actual Play Chapter 11: Get Out (S4E27)

In this episode of the Cyberpunk campaign, the Edgerunners navigate the treacherous Elysium HQ after awakening Hera, a vengeful AI. They embark on a mission to plant AI-spawned seeds across the city, facing various challenges including combat with scavengers and the emergence of the Glow Boys amidst a radioactive sand storm. Get more Cyberpunk RED: […]

Cyberpunk RED Actual Play Chapter 11: Get Out (S4E27) Read More »

The statue head of the goddess Hera and the title of the episode, Hera's Wrath

Cyberpunk RED Chapter 10: Hera’s Wrath (S4E25)

The edgerunners finally flipped the switch at the bottom of Elysium HQ’s subbasements. As the power surged back, a wrathful AI queen named Hera burst to life, proclaiming her refusal to serve any false gods or corporate masters. She sees to draw the crew — APT, Angry Bob, Omen, and Atlas — into her web

Cyberpunk RED Chapter 10: Hera’s Wrath (S4E25) Read More »

The text "Restarting Your RPG Campaign" over a reboot history log from Linux.

Restarting an RPG Campaign – Campaigns & Coffee

So your Dungeons & Dragons campaign went on hiatus … how do you restart it? In this episode of Campaigns & Coffee, Ken, Chris, and Josh talk about how to re-engage with a not-quite-dead-yet role-playing game campaign. They dive into how a game can lose momentum, with real-life interruptions causing campaigns to stall or be

Restarting an RPG Campaign – Campaigns & Coffee Read More »

A red shipping container door and the words Locked Out - Doors, Locks, and Security, Cyberpunk RED

Locked Out: Doors, Locks, & Security Homebrew Rules for Cyberpunk RED

For a game in which half of the missions involve some sort of infiltration (or the consequences of a fail infiltration, you’d think you’d think there would be more of a focus on doors, locks, and other physical, non-network security in the Cyberpunk RED. You’d be wrong. The core Cyberpunk RED rulebook dedicates pp. 213-216 of the Netrunning

Locked Out: Doors, Locks, & Security Homebrew Rules for Cyberpunk RED Read More »