D&D

A group of adventurers looks out toward their next quest.

Our First D&D 2024 Adventure – Greyhawk ’76 (Ep. 4)

Ken talks about lessons learned during his first Dungeons & Dragons 2024 adventure, “The Lost Coins of Cousin Ernest”, including: Chapters 0:00 Intro0:35 Setting the Scene: The Treasure Mine1:50 Rival Factions: Fairheights vs. Witherwinns3:10 Water Weird Ambush4:20 Rogue Abilities Shine5:15 Hand-Drawn Maps and Retro Vibes6:30 Lessons Learned: Rules and Mechanics7:45 Blade Ward: Overpowered or Balanced?8:30 […]

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A sage contemplates a book.

Build a Greyhawk Library – Greyhawk ’76 (Ep. 3)

On this episode of Greyhawk ’76, Ken talks about the essential books for running a World of Greyhawk campaign, including the new Dungeon Master’s Guide (2024), the World of Greyhawk boxed set (1983) and the Expedition to the The Ruins of Greyhawk (2007). Chapters 0:00 Introduction1:00 Greyhawk ‘76 Campaign Kickoff2:30 Reviewing the 2024 Dungeon Master’s

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A wizard lectures a group of adventurers in the cover image for D&D 2024 - Test Driving the New D&D.

Test Driving the New D&D – Greyhawk ’76 (Ep. 1)

Welcome to Greyhawk ’76, a test drive campaign for Dungeons & Dragons 2024! (aka D&D 5.5). This episode introduces the test drive, what it hopes to accomplish, and explains where the campaign gets its name from (hint: it takes place in the Common Year 576). Chapter List 0:00 Intro to Greyhawk ’760:45 The Legacy of

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Cover art for the Campaign Creature case.

Unboxing the D&D Creature Campaign Case (Or How Do I Open This Box?)

An unboxing of the Dungeons & Dragons Campaign Case: Creatures, which Ken picked up for cheap at Ollie’s (a discount store). The box contains weighted plastic discs and monster decals you can use as tokens in your game. But first, you have to get the box open… Interested in the campaign case? You can also

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