A warrior kneels on the ground, flanked by fellow adventurers.

Meet the Party – Greyhawk ’76 (Ep. 2)

Meet the adventurers taking center stage in Ken’s Greyhawk ’76 test drive campaign for Dungeons & Dragons 2024!

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Watch “Meet the Party – D&D 2024 (Ep. 2)” on YouTube

Show Notes

In the second episode of Greyhawk ’76, Ken talks about the player characters the campaign is using to test drive the Dungeons & Dragons 2024 rules.

Campaign Guidelines for Character Creation

Since the purpose of the campaign is to test drive the D&D 2024 rules, we decided to start at 3rd level rather than 1st. That gives everyone a few more options to play with, and lets them pick a subclass (which is where things often get interest for players, since more advanced capabilities kick in with the subclasses).

Here are our guidelines:

  • Everyone begins at 3rd level
  • Everyone uses the Standard point buy for attributes
  • Use the “starting at higher level” rules on page 43 of the D&D Player’s Handbook
    • They get normal starting gear plus one Common magical item

Characters who will die (what, Ken kill low-level 5e characters? Impossible!) will be built using the same rules, with the “starting level” tweaked as necessary.

The Characters of Greyhawk ’76

  • Ramnulf Heathertoes
    • Male Halfling Thief
      • Subclass: Rogue
    • Background Origin Feat: Magic Initiate (Mage)
    • Species Origin Feat: N/A
  • Reed Goodbarrel
    • Male Halfling Cleric
      • Subclass: Trickster Domain
    • Background Origin Feat: Tough
    • Species Origin Feat: N/A
  • Tiberius
    • Male Human Fighter
      • Subclass: Battlemaster
    • Background origin feat: Tough
    • Species Origin feat: Magic Initiate (Wizard)
  • Raqsam
    • * Male Dragonborn Wizard
      • Subclass: Illusionist
      • Subspecies: White Dragon
    • Background Origin Feat: Alert
    • Species Origin Feat: N/A

Evaluating the Party

  • It’s a well rounded party.
  • There’s a good mix of classes (with a surprising number of halflings), which should help us achieve our playtest goals.
  • It nicely balances hard-hitting martial characters (the rogue, the fighter), magical support (the wizard, the cleric), and healing (the cleric again).
  • The chosen classes also help us playtest specific parts of D&D 2024 rules, like mastery, tweaked spells and cantrips, and the less combat-oriented skills (finding and disarming traps, interacting with NPCs, offensive and defensive spells, and the ever-fun battle master maneuvers.

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