A raider in patchwork armor leans against a wall. A computer terminal appears near by.

Fallout 2d20 Chapter 3: Raiders & Rumors (S4E18)

Our group of wastelanders (and one former Vault dwelling weapons tester) defend the fortified town of Covenant from raiders in the latest chapter of our Fallout 2d20 Actual Play campaign. The raiders defeated, the group gains access to Covenant, where they uncover rumors about a ghoul named Thriftway dealing in slaves for the Enclave.

Chapters

0:00 – Intro: Welcome to the Wasteland
1:00 – Raiders at the Gates: Defending Covenant
4:30 – Entering Covenant: A Safe Haven or a Lie?
9:45 – The Barter Extravaganza: Caps, Junk, and Haggling
26:00 – The Junk Jet Temptation: A Heavy Investment
31:30 – Thriftway’s Shadow: Raiders, Slavery, and the Enclave
44:10 – The Alarm Sounds: Lars Returns, Badly Wounded
50:15 – A Mission Forms: Tracking Thriftway and Saving the Girl
1:03:30 – Outro: Next Stop – The Hunt Begins!

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Show Notes

Raiders at the Gates – The team helps Covenant fend off a raider attack and earns the town’s trust.

Covenant’s Secrets – The town appears friendly, but there’s an undercurrent of unease, especially toward ghouls.

The Great Barter Session – A deep dive into Fallout’s economy as the group haggles for ammo, supplies, and a stealth module for Nurse 17.

The Junk Jet Temptation – Lucky Buck eyes a bizarre but deadly weapon.

A Growing Threat – The group hears rumors that the Enclave is buying slaves from Thriftway, but his location remains unknown.

A Sudden Attack – Lars, a local mechanic, returns badly injured, revealing that raiders took his daughter.

A New Mission – With a lead on Thriftway, the party gears up for a rescue operation.

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A raider base in Fallout 4. Credit: Bethesda.

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