Our Fallout one-shot continues! The Eggheads — a group of wasteland mercs — travel to Hardscrap to re-supply and gather intelligence on the murderous, double-crossing Moose Men.
Need more Fallout?
- Check out our Fallout 2d20 Actual Play Campaign!
- Watch our Gore and Lore of Fallout episode on YouTube.
- Learn about the game by watching d10 Reasons Fallout 2d20 is Great (S5E10).
- Confused about movement and zones? We’ve got an episode for that: Fallout Zones.
Chapters
00:00 Introduction to the Wasteland Adventure
03:41 Engaging with the Mole Rats
07:30 The Role of Luck and Chance
09:35 Final Confrontations and Outcomes
15:41 Entering Hard Scrap: A New Community
17:44 Strategic Decisions and Resource Management
19:40 Negotiating Trade and Repairs
33:20 Explosives and Their Uses
37:08 Preparing for the Journey to Sky Garden
45:18 Far Garden
49:09 Planning the Assault on Sky Garden
57:54 Options for Infiltration
01:01:31 Concluding Thoughts
Listen to the Episode
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Watch to the Episode
- Watch Crawl Out Through the Fallout, Part 2 on YouTube.
Show Notes
- The team kicks off in mid-combat, battling mole rats outside Hardscrap
- Erin’s Sarge slices and dices with the buzzsaw while Sally Sun-touched takes damage but dishes out sass
- Colby shows off laser efficiency; Coromir defends his queen with a vengeance (and a bat)
- Post-fight, the team enters Hardscrap and barters a mini-nuke for ammo, food, dynamite, and armor
- Colby gets explosives, Sarge gets repairs, Sally gets medical help, and everyone stocks up
- They learn Moose Griffin has taken Sky Garden, with some raiders already making threats
- Ex-sheriff of Sky Garden shares info about a secret backdoor entrance to reclaim the overpass town
- The party plans a nighttime infiltration to overthrow Moose’s occupation

