Actual Play

Cyberpunk RED Flip the Switch

Cyberpunk RED Chapter 9: Flip the Switch (S4E8)

The edgerunners are at Elysium HQ. All they need to do is descend through three sub-levels of the abandoned corporate headquarters and flip a switch on an old server. But first they have to get past these cybernetic corvids … and the remains of the edgerunner crews that came before them. Quotes Chapters 0:00 Intro […]

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A picture of a red-eyed crow and the teaser text Cyberpunk RED takes a murderous turn.

Cyberpunk Red takes a MURDEROUS Turn – Campaigns & Coffee

Chapter 8 of our Broken Loop campaign for Cyberpunk RED ended with a cliffhanger as the edgerunners faced an unexpected … enemy? Friend? Belligerent hivemind hell bent on stripping everyone of their chrome? In this episode of Campaigns & Coffee, we talk about that actual play session, it’s unexpected turns, and how we rolled with

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Cyberpunk Red: Fresh Meat & Chrome

Cyberpunk RED Chapter 8: Fresh Meat and Chrome (S4E7)

After talking and driving their way past the factions controlling access to Night City’s radioactive core, the edgerunners are approaching the ruined Elysium corporate headquarters. Their goal is to infiltrate the building’s sub-levels and flip a switch. First though, they have to get past the Glow Boys, a cult of radiation Worshiping cyborgs … and

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Cyberpunk RED: Into the Hot Zone, featuring a map of Night City and its irradiated downtown.

Cyberpunk RED Chapter 7: Into the Hot Zone (S4E5)

Chapter 7 of our actual play Cyberpunk RED campaign sees the edgerunners venture into the Hot Zone at the center of Night City as part of their mission to flip a switch in the basement of Elysium HQ. Get Cyberpunk RED: Chapters 0:00 Intro2:10 Mission Briefing5:30 Gear and Supplies10:45 Entering the Hot Zone15:20 Encounter with

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The text Anticipating the Glow, against a background of a map of Night City.

Cyberpunk RED Chapter 6: Anticipating the Glow (S4E3)

Our Cyberpunk RED campaign continues with Chapter 6: Anticipating the Glow. Previously, the edgerunners accepted a mission to venture into the irradiated core of Night City, descend into the depths the ruined Elysium HQ headquarters, and flip a switch. Being somewhat cautious mercenaries, they decided to do a little research first before venturing into the

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Cyberpunk roller bladders taking part in a RocketBlade tournament race in Night City, part of our Cyberpunk RED campaign.

S3E30 Cyberpunk RED Chapter 5: Downtime and the Living is Easy

The edgerunners finished their latest big gig, securing black box tech for the Maker Enclave and surviving an encounter with a Zetatech “negotiation response team”. With the run complete, they’re looking for some much needed downtime. In Chapter 5 of our Cyberpunk RED actual play podcast, we try out the games downtime rules, which allow

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A red-and-white cat lays on a table, its eyes closed in this featured image for Cyberpunk RED.

S3E28 Cyberpunk RED Chapter 4: Aftershocks

Our Cyberpunk RED actual play campaign continues with Chapter 4: Aftershocks. In our last chapter, the edgerunners cracked open the Titan 1X prototype self-driving tractor trailer and secured the Zetatech blackbox that the Maker Enclave hired them to acquire. As they moved the black box to their vehicle, they caught site of a Zetatech-branded AeroCop

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Cyberpunk RED: Chapter 3 - An Offer. A high-tech vehicle drives through a desert.

S3E26 Cyberpunk RED Chapter 3: An Offer

Chapter 2 of our Cyberpunk RED actual play campaign ended with the edgerunners staring down the guns of a rapidly approaching Zetatech Aerocop. They had just seized the company’s black box tractor tech from an experimental, self-driving tractor trailer at the “Iron Oasis” scrapyard outside of Night City. In order to get away with the

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