Ken rants about the new and improved Blade Ward cantrip. in Dungeons & Dragons 2024.
Chapters
0:00 Intro – Welcome to Greyhawk ’76
0:15 Why I Hate Blade Ward
1:10 Blade Ward: 2014 vs. 2024
2:00 The Action Economy Problem
2:30 Final Thoughts & Playtesting
3:00 Outro – Like & Subscribe
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Watch “I Hate Blade Ward – Greyhawk ’76 (Ep. 5)” on YouTube.
Show Notes
Welcome to Greyhawk ’76. I’m Ken Newquist and I hate blade ward.
- Quick backstory: Had our first Greyhawk ’76 session, in which the adventurers got recruited to recover a lost Fairheights family treasure from an abandoned mine.
- Our human battlemaster / wizard initiate LOVES blade ward.
- And rightly so – it’s a cheap, spammable buff that builds on his already impressive AC.
- What changed?
- What it did:
- Resistance to bludgeoning, piercing, and slashing attacks
- Lasted until the end of the next turn
- What it does now
- Whenever a creature makes an attack roll against you before the spell ends, the attacker subtracts 1d4 from the attack roll.
- Requires concentration
- Lasts for 1 minute.
- What it did:
- My concern:
- Impacts the action economy.
- We’ve added another die role for EVERY attack on this character. More dice being rolled means more time waiting for die rolls. And more math.
- Increased cognitive load on the Dungeon Master
- I’ve got a lot of things to remember. This is one more thing.
- Combined with fighter’s 18 Armor Class (from Scale Mail), this increases the character’s tank-iness at low levels.
- Seems over powered for a cantrip (no, I did not do the math)
- Impacts the action economy.
- Where we go from here?
- Obviously I’m joking that I hate Blade Ward.
- I have some concerns, but we can mitigate them by:
- The player rolling the dice
- The player keeping track of the spell
- We already have similar book keeping for things like bless so it’s not THAT much more.
- But it IS one more thing.
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