Wasteland Wake-Up

Fallout 2d20 Chapter 1: Wasteland Wake-Up (S4E14)

We kickoff our Fallout 2d20 campaign with the protagonists (not sure we can call them “heroes” just yet) waking up in the Wasteland.

Chapters

0:00 – Intro & Audio Shenanigans
3:15 – Meet the Survivors
8:40 – Escape from the Hospital Basement
14:55 – Reg the Super Mutant Chef
22:10 – Journey Through the Wasteland
29:30 – EyeBot Encounters & Enclave Paranoia
35:50 – The Boathouse Discovery
42:15 – Bloatfly Swarm Attack!
49:40 – Lucky Buck’s Unfortunate Grenade Fumble
55:20 – Steve Learns About Boats & Water
1:02:45 – Looting the Boathouse & Finding the Note
1:10:30 – What’s the Deal with Thriftway?
1:18:15 – Closing Thoughts & What’s Next

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Show Notes

Intro Banter & Setup: The team settles in, adjusting audio, discussing wildlife encounters, and reflecting on the horror of screech owls.

Meet the Survivors:

  • Ghoulardi – A grizzled ghoul with a quick wit.
  • Nurse 17 – A pre-war Nurse Handy bot obsessed with Goldfish crackers and proper nap times.
  • Steve NuGunnar – A Vault-Tec security veteran, utterly baffled by surface life.
  • Lucky Buck – A shockingly lucky Brotherhood of Steel initiate with questionable grenade etiquette.

Cryogenic Awakening: The group escapes a hospital basement, encountering a radroach-dissecting super mutant chef named Reg, who warns them to leave before his kin arrive.

First Steps in the Wasteland: The survivors are joined by Svenghoulie, a ghoul carrying grenade-stuffed rubber chickens.

The Journey to Covenant Begins: Along the cracked highways, they dodge a suspicious EyeBot blaring patriotic music and explain the concept of boats to a bewildered Steve.

Bloatfly Brawl at the Boathouse: The team arrives at a seemingly abandoned boathouse, only to be swarmed by oversized, irradiated insects.

Lucky Buck’s Unlucky Grenade Incident: Attempting to clear the infestation, Buck fumbles a baseball grenade, obliterating the bloatflies—and nearly taking Steve with him.

Looting the Wreckage: The team scavenges supplies, discovering food, weapons, and a note pointing them toward Covenant and a mysterious Thriftway.

Closing Thoughts & Next Steps: The session ends with a healed-up Steve demanding answers about Thriftway, as the group prepares for what lies ahead.

Featured Image Meta

Cryo-chambers from Fallout 4. Credit: Bethesda.

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