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Player Agency (Campaigns & Coffee)

Grab your coffee and join the Lair crew as we unpack the challenge of fostering player agency in tabletop RPGs. We explore how to spark proactive decisions, avoid the paralysis of infinite choice, and leverage mechanics that reward bold, cinematic play.

Chapters

0:00 Intro
1:00 Star Wars Sparks and hesitant players
3:00 Fear of splitting the party and analysis paralysis
6:30 Encouraging proactive play and giving permission
10:00 Using patrons and clear motivations
14:00 Narrative hooks and inciting actions
17:00 Video game parallels and open-world stress
20:00 Mechanics: fate points, plot points, and inspiration
24:00 Player chaos: volunteering as hostages
26:00 Minion promotions and closing comments

Listen to the Episode

Watch to the Episode

Show Notes

  • Erin’s Star Wars SPARKS games: hesitant players and dusty Star Destroyers
  • Fear of splitting the party and the paralysis of choice
  • Giving players permission to act and making decisions cinematic
  • Narrative hooks: long-lost brothers, ticking clocks, and patrons
  • Game mechanics fueling agency: Fate Core, Cortex, Savage Worlds, inspiration points
  • Stories from the table: defeating big bads too quickly, volunteering as hostages, “Benny from The Mummy” moments
  • The balance between modules and improvisation
  • Open-world video game parallels (No Man’s Sky, Red Dead Redemption, Skyrim)
  • The episode’s closing: minion questions, potential promotions, and how to connect with the show

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