A warrior stares at the viewer, their eyes looking over the hilt of the great sword they hold in their hands. The text Solo Role-Playing Games appears over the image.

Solo Role-Playing Games (S5E12)

Join us to explore the growing world of solo role-playing games, from zines (Thru-Hiker, Hope is Not a Plan) to journaling games (Thousand-Year-Old Vampire, Be Like A Crow) to full-fledged systems like Ironsworn and Star Trek: Captain’s Log.

We discuss the appeal, challenges, and deeply personal nature of solo gaming, emphasizing discovery, immersion, and the freedom to explore without an audience. Along the way, we share favorite titles, philosophical insights, and unexpected parallels to acid trips and corporate burnout.

Chapters

00:00 Introduction to Solo Role-Playing Games
02:51 Types of Solo RPGs
05:03 Reasons for Playing Solo RPGs
09:06 Exploring Specific Solo RPGs
18:12 Adapting Traditional RPGs for Solo Play
27:22 Solo Mode Board Games
28:17 The Value of Solo Play in RPGs
30:36 Mindset and Preparation for Solo Gaming
34:16 Exploring Narrative Flexibility in Solo RPGs
38:21 Understanding the Complexity of Game Mechanics
44:43 Successes and Challenges in Solo RPG Experiences
49:12 The Importance of Immersion and Aesthetics in Gaming

Listen to the Episode

Watch to the Episode

  • Watch Solo Role-Playing Games on YouTube.

Show Notes

What are Solo Role-Playing Games? And why do we play them?

What are they?

Tools 

  • Dice
  • Cards
  • Block Towers (aka Jenga)
  • Oracles

Why?

  • Some assume people play solo when they can’t find a group. 
  • But there are other reasons:
    • You’re in a pandemic lockdown
    • Taking a break from your regular group
    • Playing games your regular group doesn’t want to play
    • Telling stories your regular group doesn’t want to tell
    • Learning a new system 
    • Used to augment a current system or setting (Ex Novo, Journey)
    • Engaging in something creative
      • Quality downtime / Alternative to low quality Youtube. 🙂

Solo Role-Playing Games We’ve Played

Zines

  • Hope is Not a Plan (Zine)
    • A solo journaling game in which you will document your attempts to deliver a very complicated engineering project on time and under budget.  You hope for success, but you will most likely fail, damage your reputation, and lose your job. So it goes.
  • THRU-HIKER: A Journaling Game of Long-Distance Hiking
    • a journaling game of telling stories of long-distance hiking. Using your writing instrument of choice, a pack of playing cards, and a series of writing prompts, you will create stories of the joys and challenges of being on the trail for days, weeks, or months at a time.
  • Mork Borg: Basilisk
  • Void 1680
  • In the queue: 
    • Clever Girl
      • Welcome to Dino Land, a dinosaur theme park ravaged by escaped predators. You don’t know what caused the incident that set the dinosaurs free, but it was catastrophic. A pack of highly intelligent and oddly fixated raptors are hunting the last surviving human in the park. Will these prehistoric predators claim one final victim, or with the cunning human survive long enough to be rescued?

Solo RPGs

Traditional RPGs with Solo Modes

  • Ironsworn, Ironsworn: Starforged, The Sundered Isles
    In Ironsworn: Starforged, you are a spaceborne hero sworn to undertake perilous quests. You will explore uncharted space, unravel the secrets of a mysterious galaxy, and build bonds with those you meet on your travels. Most importantly, you will swear iron vows and see them fulfilled—no matter the cost.

Solo Mode Board Games

Successes and Challenges with Solo Role-Playing Games

  • Ken:
    • Challenges:
      • Creating your character and universe are more fun than playing the game (Starforged,)
      • Realizing the game is going to be more complex than you anticipated (Forbidden Lands)
      • Getting stuck in the narrative (Captain’s Log)
      • You’re not writing a book (see mindset)
      • Can’t stop hacking the rules
      • Ken finds he wants faster advancement
      • AI?
    • Successes:
      • Playing dedicated zines with a focused rules framework helps.
  • Chris
    • Challenges
      • Finding the mindset
        • Give yourself permission to have fun without purpose.
      • NOT blogging
      • Settling in to learn the rules
    • Successes
      • Real immersion
      • Being OK with not writing a novel

Solo Role-Playing Games Tools

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Featured Image Meta

Cover art from the Ironsworn RPG.

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