On this episode, we delve far from the light to geek out about Shadowdark. The old-school-inspired RPG strips Dungeons & Dragons 5th Edition to its essentials, and then adds in some modern sensibilities.
We talk about our favorite mechanics, how it’s impacted our other games (looking at you D&D 5th Edition!), and our players’ penchant for wandering off into the dark.
PLUS: Squishy wizards! Unlimited spells (if they don’t kill you!) Morale failures! AND the upcoming Western Reaches Campaign Setting Kickstarter (link in the comments)
Chapters
0:00 – Intro: Straight into the ShadowDark
1:30 – Rolling Old-School Attributes (3D6 in Order!)
4:10 – The Darkness is Your Enemy: Why Light Matters
7:30 – Inventory Tetris: The Beauty of Gear Slots
10:00 – Squishy Wizards and the Horror of 1 HP
13:00 – No XP for Combat? Time to Get Creative
15:20 – Skills? Where we’re going, we don’t need skills!
18:00 – Morale Checks: Making Enemies Run in Fear
20:30 – Unlimited Spells (But at What Cost?)
23:00 – Clerical Penance: Displease Your God and Suffer
26:00 – Rolling on the Chaos Tables: Why Randomness is Fun
28:40 – Limited Rules, Maximum Improv
31:00 – Excited for Western Reaches—More ShadowDark Content!
32:30 – Final Thoughts & Where to Find Us Online
Listen to the Episode
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Watch d12 Ways ShadowDark is Awesome! on YouTube
Show Notes
- Old School Attributes.
- Roll 3d6. In order. Re-roll if you all your stats are under 14, re-roll.
- No one can see in the dark
- But the monsters can.
- Where do the monsters lurk?
- Gear Slots
- Carry a number of items equal to your STR stat or 10.
- All gear besides typical clothing fills one gear slot.
- Gear that is hard to transport might fill more than one slot.
- Squishy heroes
- A wizard with 3 hit points? Good luck.
- Skills
- Easy? You do it.
- (It’s infectious … started doing that in D&D too)
- Hard? You roll?
- Something make it easier? Advantage, Harder? Disadvantage
- Easy? You do it.
- Morale
- Enemies who are reduced to half their number (or half their hit points for a solo enemy) flee if they fail a DC 15 Wisdom check.
- Large Groups. Make one check using the leader’s WIS modifier.
- Throwback to old school D&D
- Your spells can kill you
- Dare to roll on the spell failure charts
- Magic missile bathes you in purple light?
- Unlimited Spells
- Just. Keep. Casting.
- But do you risk it
- Clerical Penance
- Inadequate or subversive penance (such as donating your sacrifice to a party member) only displeases your deity further and makes the spell loss permanent.
- Embrace the Random
- Talents depend on a die, not choice
- Limited rules. Maximum improv.
- Stripped down version of 5e removes a lot of the game’s specific rules.
- Improvise when the specific is needed.
- The rules system can fit in your head once you play it enough
- It’s in the Goldilocks zone of size
The Western Reaches Kickstarter!
ShadowDark Quickstart
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