Actual Play

Cyberpunk roller bladders taking part in a RocketBlade tournament race in Night City, part of our Cyberpunk RED campaign.

S3E30 Cyberpunk RED Chapter 5: Downtime and the Living is Easy

The edgerunners finished their latest big gig, securing black box tech for the Maker Enclave and surviving an encounter with a Zetatech “negotiation response team”. With the run complete, they’re looking for some much needed downtime. In Chapter 5 of our Cyberpunk RED actual play podcast, we try out the games downtime rules, which allow […]

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A red-and-white cat lays on a table, its eyes closed in this featured image for Cyberpunk RED.

S3E28 Cyberpunk RED Chapter 4: Aftershocks

Our Cyberpunk RED actual play campaign continues with Chapter 4: Aftershocks. In our last chapter, the edgerunners cracked open the Titan 1X prototype self-driving tractor trailer and secured the Zetatech blackbox that the Maker Enclave hired them to acquire. As they moved the black box to their vehicle, they caught site of a Zetatech-branded AeroCop

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Cyberpunk RED: Chapter 3 - An Offer. A high-tech vehicle drives through a desert.

S3E26 Cyberpunk RED Chapter 3: An Offer

Chapter 2 of our Cyberpunk RED actual play campaign ended with the edgerunners staring down the guns of a rapidly approaching Zetatech Aerocop. They had just seized the company’s black box tractor tech from an experimental, self-driving tractor trailer at the “Iron Oasis” scrapyard outside of Night City. In order to get away with the

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S3E23 Cyberpunk RED Chapter 2: Iron Oasis

Our Cyberpunk RED actual play campaign continues with Chapter 2: Iron Oasis! Technical issues with recording this podcast that caused the video to glitch and the audio to get messed up near the end. We’re releasing a summary of this episode so future episodes make sense. Previously … on Cyberpunk RED The edgerunners were hired

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S3E20 Savage Worlds Actual Play, Chapter 1 – “The Most Expensive Adventure”

When schedules don’t align or when real-life intervenes in our Cyberpunk RED actual play campaign, we venture down a Side Passage! On this episode, we feature the kick off of a second actual play campaign with David Moore’s dimension hopping, steampunk-powered Sundered Horizons: Navigating the Nexus. It’s powered by Savage Worlds Adventure Edition (SWADE). In

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S2E16 Scum and Villainy Actual Play, Chapter 5

During “The Rescue Job” the crew is tasked with liberating a prisoner with vital information about the Ghosts … and their nefarious plans for the artifacts known as “Emerald Hearts”. This episode is part of our Scum and Villainy actual play campaign. Learn about the characters, view the chapter list, and check out Scum and

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