Fallout 2d20 Actual Play
Our Fallout 2d20 Actual Play follows a group of apocalypse survivors through the Commonwealth (as featured in Fallout 4). Our crew consists of: Episodes Related Links
Fallout 2d20 Actual Play Read More »
Our Fallout 2d20 Actual Play follows a group of apocalypse survivors through the Commonwealth (as featured in Fallout 4). Our crew consists of: Episodes Related Links
Fallout 2d20 Actual Play Read More »
In our “Build Better Cities” episode of Campaigns & Coffee, we talked about how to make your city real and lived in. This time around, we’re ignoring all that advice, and looking at a bunch of random generators you can use to spawn instant cities (aka insta-cities) for your role-playing games. Watch to the Episode
Five Instant City Generators Read More »
Ken elaborates on the Attention Economy – how many things people need to keep track of – for D&D 2024, and how it differs from the 2014. (and yeah, this explains his initial reaction to the Blade Ward cantrip back in Episode 5). He reviews the idea of the Action Economy (how many things a
The D&D Attention Economy – Greyhawk ’76 (Ep. 7) Read More »
Ken unboxes The Deck of Many Things, a powerful artifact that definitely won’t destroy your campaign. No, really! The product provides you with a bunch of options for using the cards, from the traditional campaign wrecker to limited (and kinder) decks to story- and dungeon-creating decks. Chapters 0:00 – Welcome to Lair of Secrets0:15 –
Unboxing The Deck of Many Things Read More »
Ken recaps his group’s second session using the D&D 2024 rules, with specific looks at Blade Ward (spiffy spell, won’t save you from critical) and Mastery (a character ability that unlocks special characteristics of weapons). Chapters 0:00 – Welcome to Greyhawk ’761:10 – The Burrow Boys Arrive: Ogres, Halflings, and a Goliath3:20 – Trickery and
Enemy Mine – Greyhawk ’76 (Ep. 6) Read More »
We’ve got mail! Cursed Scrolls 3 arrived in Ken’s mailbox. In this episode, he fights his usual fight with packaging, then pages through the ShadowDark zine’s Norse-inspired mini-campaign setting. The zine offers new character classes, new monsters, new spells, new gods, and an archipelago-based mini-setting. Watch to the Episode Watch the Unboxing Cursed Scrolls 3:
Unboxing Cursed Scrolls 3: Midnight Sun for ShadowDark Read More »
An unboxing and walk through of the Fallout 2d20 starter set. The set includes a rules packet, an introductory campaign scenario, cardboard battle caps to represent action points, and – of course – dice. And you know we love dice. Chapters 0:00 Introduction to Fallout 2D20 Unboxing0:15 Jury-rigged Camera Setup1:30 Fallout Dice Overview2:30 Exploring the
Unboxing Fallout 2d20 Starter Set Read More »
Forbidden Lands is a gritty, low-fantasy role-playing game published by Free League. It’s a hex crawl – an exploration-focused game in which humans, elves, goblins, and other species expand into a once-cursed land. This page gathers resources supporting the Forbidden Lands RPG. Suggest more resources by leaving a comment or emailing us at podcast@lairofsecrets.com. Lair of Secrets
Forbidden Lands RPG Resources Read More »
This was written way back during Origins 2024, but I evidently forgot to hit publish. Enjoy! Back after years away This year, Erin and I (David) went back to Origins. It had been years since we had last gone. The last time we went, our youngest decided to trim her eyelashes, not eyebrows, eyelashes. This
Origins Game Fair 2024 – The cozy chill con Read More »
For a game in which half of the missions involve some sort of infiltration (or the consequences of a fail infiltration, you’d think you’d think there would be more of a focus on doors, locks, and other physical, non-network security in the Cyberpunk RED. You’d be wrong. The core Cyberpunk RED rulebook dedicates pp. 213-216 of the Netrunning
Locked Out: Doors, Locks, & Security Homebrew Rules for Cyberpunk RED Read More »