A view of the door to Vault 111

d10 Reasons Fallout 2d20 is Great (S5E10)

Fallout Season 2 is out on Amazon, and the Lair is back to look at what makes the Fallout 2d20 RPG so much fun to play.

Chapters

00:00 Reason 1: Quick to learn
03:28 Reason 2: Quick to play at the table
6:48 Reason 3: Aesthetics and connection to the video Game
08:10 Reason 4: Layered Systems and Optional Complexity
10:15 Reason 5: Zones – the sweet spot between theater of the mind and battle maps.
13:17 Reason 6: Action Point Economy
15:45 Reason 7: Luck
18:43 Reason 8: Special Effects
21:28 Reason 9: Lots of product support
23:21 Reason 10: Solid VTT Support

Listen to the Episode

Watch to the Episode

Show Notes

Reason 1: Quick to Learn

Reason 2: Quick to Play

  • With the 2d20 system, we’ve found that combat goes quickly, leaving more time for role-playing at the table.

Reason 3: Aesthetics

  • With Perks, Injuries, armor that covers specific hit locations, skills, tag skills, and more.
  • The rules for characters make it feel a lot like Fallout 3 or Fallout 4.
  • Fallout 2d20 feels like a tabletop version of the video game.
  • The only thing big that is missing is VATS, though you can aim for body parts.

Reason 4: Optional Subsystems

  • Scavenging, modding, settlements are available – but they’re all optional.

Reason 5: Zones

  • Zones are the sweet spot between theater of the mind and battle maps.
  • You can use photos or screenshots of real places and easily make a map.
  • Check out our full episode on zones:  Fallout Zones.

Reason 6: Action Point Economy

  • Lets you buy more dice, which can turn into more successes (or, ahem, more failures).
  • Let those caps fall like rain. Encourages players to take big chances (or make up for big failures).

Reason 7: Luck

  • Spend a luck point, and swap out your Luck attribute value for another attribute (e.g. Luck replacing strength) for one check.
  • Spend luck points to re-roll dice

Reason 8: Special Effects

  • Did you just blow off someone’s foot with a shotgun? Cave in their chest with a baseball bat? Tear through them with a hail of bullets? All things are possible with the right weapon (and the right die rolls)

Reason 9: Lots of product support

  • Modiphius has released, and continues to release hardcover books to give more character options, enemies, equipment, etc.
  • They have also put out several Astoundingly Awesome Tales that give short campaigns
  • Each of the Tales is for a range of levels. So if you have a group that is level 11-16, they have you covered.

Reason 10: Solid VTT & Digital Support

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A screenshot of the Vault 111 door from Fallout 4.

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