Fallout Season 2 is out on Amazon, and the Lair is back to look at what makes the Fallout 2d20 RPG so much fun to play.
- Post: Fallout 2d20 Campaign & RPG Resources
- Podcast: Fallout 2d20 Campaign
- Podcast: Fallout 2d20 One Shot: Crawl Out Through the Fallout
- Podcast: Gore and Lore in Fallout – Campaigns & Coffee
- Podcast: Fallout Zones
Chapters
00:00 Reason 1: Quick to learn
03:28 Reason 2: Quick to play at the table
6:48 Reason 3: Aesthetics and connection to the video Game
08:10 Reason 4: Layered Systems and Optional Complexity
10:15 Reason 5: Zones – the sweet spot between theater of the mind and battle maps.
13:17 Reason 6: Action Point Economy
15:45 Reason 7: Luck
18:43 Reason 8: Special Effects
21:28 Reason 9: Lots of product support
23:21 Reason 10: Solid VTT Support
Listen to the Episode
Podcast: Play in new window | Download
Watch to the Episode
- Watch d10 Reasons Fallout 2d20 is Great! on YouTube.
Show Notes
Reason 1: Quick to Learn
- The 2d20 system is easy to pick up.
- While all 2d20 games are a bit different from each other, Fallout has been easy to learn and start playing with
- Other 2d20 games include: Dune: Adventures in the Imperium, Dreams & Machines, and Star Trek Adventures.
Reason 2: Quick to Play
- With the 2d20 system, we’ve found that combat goes quickly, leaving more time for role-playing at the table.
Reason 3: Aesthetics
- With Perks, Injuries, armor that covers specific hit locations, skills, tag skills, and more.
- The rules for characters make it feel a lot like Fallout 3 or Fallout 4.
- Fallout 2d20 feels like a tabletop version of the video game.
- The only thing big that is missing is VATS, though you can aim for body parts.
Reason 4: Optional Subsystems
- Scavenging, modding, settlements are available – but they’re all optional.
Reason 5: Zones
- Zones are the sweet spot between theater of the mind and battle maps.
- You can use photos or screenshots of real places and easily make a map.
- Check out our full episode on zones: Fallout Zones.
Reason 6: Action Point Economy
- Lets you buy more dice, which can turn into more successes (or, ahem, more failures).
- Let those caps fall like rain. Encourages players to take big chances (or make up for big failures).
Reason 7: Luck
- Spend a luck point, and swap out your Luck attribute value for another attribute (e.g. Luck replacing strength) for one check.
- Spend luck points to re-roll dice
Reason 8: Special Effects
- Did you just blow off someone’s foot with a shotgun? Cave in their chest with a baseball bat? Tear through them with a hail of bullets? All things are possible with the right weapon (and the right die rolls)
Reason 9: Lots of product support
- Modiphius has released, and continues to release hardcover books to give more character options, enemies, equipment, etc.
- They have also put out several Astoundingly Awesome Tales that give short campaigns
- Each of the Tales is for a range of levels. So if you have a group that is level 11-16, they have you covered.
Reason 10: Solid VTT & Digital Support
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Featured Image Meta
A screenshot of the Vault 111 door from Fallout 4.

