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A female Norse warrior in armor, with a quiver of arrows over her shoulder.

Unboxing Cursed Scrolls 3: Midnight Sun for ShadowDark

We’ve got mail! Cursed Scrolls 3 arrived in Ken’s mailbox. In this episode, he fights his usual fight with packaging, then pages through the ShadowDark zine’s Norse-inspired mini-campaign setting. The zine offers new character classes, new monsters, new spells, new gods, and an archipelago-based mini-setting. Watch to the Episode Watch the Unboxing Cursed Scrolls 3:

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A map of the Forbidden Lands.

Forbidden Lands RPG Resources

Forbidden Lands is a gritty, low-fantasy role-playing game published by Free League. It’s a hex crawl – an exploration-focused game in which humans, elves, goblins, and other species expand into a once-cursed land. This page gathers resources supporting the Forbidden Lands RPG. Suggest more resources by leaving a comment or emailing us at podcast@lairofsecrets.com. Lair of Secrets

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Combatants face off with flaming fists and wrist-mounted laser blasters

Unboxing Savage Worlds RPG Players Guide (SWADE)

Are you a fan of Savage Worlds or tabletop role-playing games? Dive into this detailed unboxing of the Savage Worlds Adventure Edition Player’s Guide Kickstarter Edition, complete with edge cards, oversized card sleeves, archetype sheets, and more! David from Lair of Secrets walks you through this exclusive player’s box, sharing insights on its features, including

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A woman holds a pistol at arm's length, ready to shoot.

Unboxing Sundered Isles RPG

In this video, David from Lair of Secrets unboxes Sundered Isles, the latest expansion for Ironsworn: Starforged. This steampunk-inspired, seafaring RPG add-on includes wire-bound books with gameplay options, setting details, and a variety of oracles to enhance your storytelling. David shares his first impressions of the content, including character assets, dry-erase-ready cards, and how the

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A red shipping container door and the words Locked Out - Doors, Locks, and Security, Cyberpunk RED

Locked Out: Doors, Locks, & Security Homebrew Rules for Cyberpunk RED

For a game in which half of the missions involve some sort of infiltration (or the consequences of a fail infiltration, you’d think you’d think there would be more of a focus on doors, locks, and other physical, non-network security in the Cyberpunk RED. You’d be wrong. The core Cyberpunk RED rulebook dedicates pp. 213-216 of the Netrunning

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