#dungeon23 1.1 The entrance to the Lair
The entrance to the Lair of Secrets needs some work. It is currently just a dry and dusty crack in the hillside. Inside the space behind the crack are the battered stainless steel doors of an old elevator.
The entrance to the Lair of Secrets needs some work. It is currently just a dry and dusty crack in the hillside. Inside the space behind the crack are the battered stainless steel doors of an old elevator.
Gaslands Refueled is a miniature car combat game inspired by Death Race and Mad Max, in which Matchbox cars packed with deadly arsenals tear around tabletop race tracks. We first talked about it back in Season 1, Episode 20, when David played it with his family.vMore than a year later, I got to play the game by …
We are planning our next actual play arc now and as part of that we wanted to try out a new-to-us virtual tabletop, TaleSpire! This is our TaleSpire review and the experience we’ve had with it so far. I (David) have had TaleSpire for a while now but haven’t used it much. Mainly because as …
TaleSpire review: The start of our virtual tabletop adventures! Read More »
A look at online, PDF, and fan-created playbooks for the Scum & Villainy rolep-playing game.
Savage Ringworld is one of the my gaming group’s rotating online campaigns. Inspired by Larry Niven’s Ringworld series, it’s set on a megastructure very similar to Niven’s (right down to the “Fist of God” Mountain that threatens to destabilize the entire construct). The campaign is powered by Savage Worlds Adventure Edition and augmented by the Savage Worlds Science Fiction companion and myriad …
Savage Ringworld – Introducing a Science Fiction Savage Worlds Campaign Read More »
Welcome to the primer for our Scum and Villainy actual play campaign! The campaign ran for six episodes in late winter and early spring 2022. This page provides an overview of the campaign and its characters, an episode list, and links to a variety of Forged in the Dark resources. Character and Cast Overview Crew …
More than several years ago I worked on a game that unfortunately never got published. During that time I worked on some different mechanics for players driving play. This is one of those ideas. The rules system I was using was FATE and Fate points, but this could be adapted to a number of different …