A horrific beholder - eyes drifting at odd angles - appears in the background of the show teaser.

Shadowdark Impressions (Campaigns & Coffee)

After venturing into the dark with only a torch to guide their way, the Campaigns & Coffee crew talks about their experiences playing the ShadowDark RPG (where they ARE very likely to be eaten by a grue).

They discuss the dungeon-delving, old-school-inspired game’s real-time torch mechanics, its focus on fast-paced and high-stakes decision-making. They also look at encumbrance (no, you can not bring a golf club bag’s worth of weapons), spell mechanics, and the game’s relentless tension.

Chapters

0:00 – Welcome
1:00 – First Impressions of Shadowdark RPG
3:05 – Torch Timer: Exciting or Stressful?
5:36 – How Shadowdark Brings Back Old-School D&D
8:11 – Minimal Planning, Maximum Action
12:30 – Encumbrance: You Can’t Carry Everything!
16:25 – Spells, Failures, and Magical Chaos
18:00 – Fun (and Bad) Player Choices
20:46 – The Overlord’s Healthcare Question
22:06 – Outro and Final Thoughts

Listen to the Episode

Watch to the Episode

Watch Shadowdark Impressions (Campaigns & Coffee) on YouTube.

Show Notes

  • David’s Sunday RPG Sessions
    • Running Shattered Ark and diving into Shadowdark with friends.
  • First Impressions of Shadowdark
    • A game that balances intensity and relaxation, depending on playstyle.
  • Real-Time Mechanics
    • The torch timer creates urgency, making every decision count.
  • Roleplaying vs. Action
    • Less focus on deep character backstories, more on immediate problem-solving.
  • Using Foundry VTT
    • Learning the system while displaying maps on the big screen.
  • Dungeon Delving Emphasis
    • Shadowdark restores a classic Dungeons & Dragons dungeon-crawling feel.
  • Comparing to Older D&D Editions
    • Discussing how early D&D had more encounters and rest limitations.
  • Encumbrance Matters!
    • Inventory slots limit loot-hoarding, forcing strategic choices.
  • Spell System
    • Spells don’t disappear, but failed rolls can make them unusable or go awry.
  • Player Stories
    • Highlights of decision-making, torch anxiety, and unexpected survival.

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Featured Image Meta

Cover art from the ShadowDark core rule book. Credit: The Arcane Library.

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