Gamma World

A collection of role-playing game books, including Dungeons & Dragons and GURPS

S2E8 Lunchtime Gaming, Forbidden West, Mutant Crawl Classics, Resident Alien, Electric Cars, Dropout TV

Grab a sandwich and a Mountain Dew and join us for this episode’s topic: lunch tie gaming The typical role-playing game session lasts 4-5 hours and happens once a week. Sometimes they’re more frequent, sometimes they’re a little longer, but a four-hour Friday night hangout is pretty typical. With a lunchtime game, sessions may happen …

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Adventurers fight a tentacled horror.

S1E16 Super Science, Dwarven Delves, Magic Skeletons, Work-cation, Horizon Zero Dawn

The Lair of Secrets get a super-science expansion as David and Ken take a look at the new super-sized edition of Expedition to the Barrier Peaks. We also check out the new book You Can Do Anything Magic Skeleton!, talk about work-cations, venture once more into the outdoors, and delve too deeply (or not nearly …

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A hex crawl map

S1E15 Temporal Shifting, Ringworld, Resident Alien, Valheim

David and Ken stumble out of Episode 14’s time shift to find the temporal demon known as “Daylight Saving Time” playing havoc with reality. In this episode, they talk about the new video game Valheim, catch up on Alan Tudyk’s latest sci-fi offering, venture down alternative timelines with Roger Zelazny’s Roadmarks, encounter a librarian hive mind …

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A humanoid figure rides a dinosaur-like creature

S1E14 Unmoored in Time, WandaVision, Forbidden Lands, Zinequest 3

WE COME FROM THE FUTURE … the future of the Lair of Secrets podcast, that is! David and Ken talk about their latest geeky undertakings, including a return to Atomic Robo, WandaVision, X of Swords, the Forbidden Lands RPG, and even more speculative fiction novels before turning to the main topic: Kickstarter’s Zinequest 3. Ken …

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S1E1 – Gamma World Hexcrawls, 10K Training, Top 3 New RPGs We Like

Welcome to the first episode of the podcast that didn’t know it’s own name! On this episode, David and Ken introduce themselves before venturing into the irradiated wastes of Gamma World. Running’s a good strategy when confronted by hyperintelligent carrotfolk; it’s also a good way to stay health, as Ken discusses talks about his 10K …

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