Build Better Cities – Campaigns and Coffee

Building immersive cities for RPGs takes center stage on this episode, with inspiration from real-world examples like San Antonio’s Alamo and Chicago’s reversed river.

We dive into tools and techniques for making cities that evolve, feel lived in, and resonate as characters within campaigns. From quirky city rivalries to handling disasters, this episode offers creative advice for dungeon masters and storytellers.

Chapters

0:00 Intro
2:10 Real-World Inspiration: San Antonio and the Alamo
6:30 Geography and Natural Features in City Design
10:45 Tools for RPG City-Building (The Quiet Year, Ex Novo)
15:00 How Cities Evolve Over Time
20:00 City Rivalries and Personality
24:30 Integrating Disasters and Landmarks into City History
30:00 Cities in Post-Apocalyptic Settings
33:20 Q&A: The Rogue-Polymorphed-Toad Dilemma
34:30 Outro

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Show Notes

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