Cyberpunk RED

A red shipping container door and the words Locked Out - Doors, Locks, and Security, Cyberpunk RED

Locked Out: Doors, Locks, & Security Homebrew Rules for Cyberpunk RED

For a game in which half of the missions involve some sort of infiltration (or the consequences of a fail infiltration, you’d think you’d think there would be more of a focus on doors, locks, and other physical, non-network security in the Cyberpunk RED. You’d be wrong. The core Cyberpunk RED rulebook dedicates pp. 213-216 of the Netrunning […]

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Cyberpunk RED Flip the Switch

Cyberpunk RED Chapter 9: Flip the Switch (S4E8)

The edgerunners are at Elysium HQ. All they need to do is descend through three sub-levels of the abandoned corporate headquarters and flip a switch on an old server. But first they have to get past these cybernetic corvids … and the remains of the edgerunner crews that came before them. Get more Cyberpunk RED:

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A picture of a red-eyed crow and the teaser text Cyberpunk RED takes a murderous turn.

Cyberpunk Red takes a MURDEROUS Turn – Campaigns & Coffee

Chapter 8 of our Broken Loop campaign for Cyberpunk RED ended with a cliffhanger as the edgerunners faced an unexpected … enemy? Friend? Belligerent hivemind hell bent on stripping everyone of their chrome? In this episode of Campaigns & Coffee, we talk about that actual play session, it’s unexpected turns, and how we rolled with

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Cyberpunk Red: Fresh Meat & Chrome

Cyberpunk RED Chapter 8: Fresh Meat and Chrome (S4E7)

After talking and driving their way past the factions controlling access to Night City’s radioactive core, the edgerunners are approaching the ruined Elysium corporate headquarters. Their goal is to infiltrate the building’s sub-levels and flip a switch. First though, they have to get past the Glow Boys, a cult of radiation Worshiping cyborgs … and

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