The edgerunners finished their latest big gig, securing black box tech for the Maker Enclave and surviving an encounter with a Zetatech “negotiation response team”. With the run complete, they’re looking for some much needed downtime.
In Chapter 5 of our Cyberpunk RED actual play podcast, we try out the games downtime rules, which allow players to rest, recover, and earn a few Eurobucks when they’re not gunning for trouble. Meanwhile, we introduce the city-wide Rocketblade competition, which the nomad Omen is eager to participate in.
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Cover art for Chapter 5, generated using Adobe’s Firefly software.