In this episode of the Cyberpunk campaign, the Edgerunners navigate the treacherous Elysium HQ after awakening Hera, a vengeful AI.
They embark on a mission to plant AI-spawned seeds across the city, facing various challenges including combat with scavengers and the emergence of the Glow Boys amidst a radioactive sand storm.
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- Cyberpunk RED Role-Playing Game Resources
- Cyberpunk RED Frequently Asked Questions
- Cyberpunk RED Screamsheets
Chapters
00:00 The Awakening of Hera
02:41 The Mission to Plant the Seeds
07:06 Combat and Chaos in the Garden Level
11:41 The Escape Plan
28:02 Exploring the Map and Game Mechanics
35:23 Encountering the Glow Boys
43:12 Inside the Building and Tactical Decisions
48:50 The Growl of Danger
52:40 A New Challenge Emerges
01:00:41 Critical Moments
01:07:13 Tactical Decisions in Close Quarters
01:08:47 The Aftermath of Battle
01:10:55 Resource Management and Vehicle Repairs
01:20:15 Conclusion and Future Adventures
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Show Notes
- Recap: Edgerunners awaken Hera, the vengeful AI, and agree to her mission
- Objective: Plant AI “seeds” in three Hercules Industries locations
- Immediate goal: Escape Elysium HQ on foot without a vehicle
- Encounter: Hostile scavvers attacking cyber-corvids for chrome
- Tactical choices: Split between sneaking out and running headfirst into danger
- Surprise threat: A radioactive storm arrives mid-escape
- Retreat to shelter: Players take refuge in a ruined garage
- Combat: Coydogs attack—Bob attempts diplomacy with kibble
- Atlas falls dramatically out a window
- Bob uses glow sticks and a flashlight to reveal threats
- Players defeat coydogs and trick the Glow Boys into thinking they’re dead
- Final escape: Hotwire a barely-working car and roll out of the Hot Zone
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The glowing ruins of downtown Night City, as depicted in the Cyberpunk RED core rule book. Credit: R. Talsorian Games.