The Lair of Secrets returns as Ken and David delve into their respective stacks of books, contemplate new video game including Gloomhaven, Fire Emblem: Three Houses, and Marvel Ultimate Alliance 3: The Black Order, and then talk about their favorite game master hacks.
Library 64 (or “Ken has more books than time”)
- Ready Player Two by Ernest Cline
- More video game nostalgia. But not as good as the original (where “good” is a highly subjective term).
- Star Wars: Thrawn Ascendancy (Book I: Chaos Rising) by Timothy Zahn
- Who cares what it’s about. More Thrawn!
- Rhythm of War by Brandon Sanderson
- Fourth book in the epic Stormlight Archives. Prime winter break reading material.
- The Children of Time by Adrian Tchaikovsky
- “epic story of humanity’s battle for survival on a terraformed planet.”
- The Saints of Salvation by Peter F. Hamilton
- Transhumans battle against aliens intent on “saving us” so we can meet their god at the end of time.
The Game Room
- Fire Emblem: Three Houses
- More JRPG squad-level tactical combat, this time for the Switch
- Ken told himself he wouldn’t get it until he completed Fire Emblem: Fates: Birthright.. And then he misplaced his3DS…
- Marvel Ultimate Alliance 3: The Black Order
- Ken’s a huge Marvel fanboy, and right now he could use a video game that includes all his favorite heroes (including the X-men)
Meanwhile … in yet another Library
- Gideon the Ninth by Tamsyn Muir
- David is currently reading this.
- Alex Verus: Forged by Benedict Jacka
- If Harry Dresden were British and could divine the future
- Gentleman Jole and the Red Queen by Lois McMaster Bujold
- Seems to be the last of the Miles Vorkosigan series
- Penrick’s Demon by Lois McMaster Bujold
- Novella – part of a fantasy series
The Transporter Room
- David picked up the trial for CBS All Access for a week
- Watched the two seasons of Lower Decks, felt like Futurama meets Next Generation
- Inspired David to watch Discovery and have watched all the way up to the part 1 of the two part-er in season 3.
- Finished Picard after skipping a few episodes. David definitely enjoyed Discovery and Lower Decks more. Picard just didn’t feel quite like Star Trek to him. .
A Haven for Gloom
- David’s been playing the Gloomhaven video game
- Been playing for a few weeks now with some friends and I am quite enjoying it
- It doesn’t replace sitting around a table with friends to play the board game, but it does have the advantage of doing all of the fiddly things for you
- In early access, still a bit buggy and the interface could use some polish
Game Master Hacks
- Check out the Game Master Box of Holding companion post for photos of the boxes in action.
- Plano Cases for real-world gaming supplies – replaces crumbling IKEA box held together by (badly matched) nuts and bolts.
- For D&D:
- Plastic minis repurposed from Heroquest
- Yellow and white crystals for “inspiration”, plot points, etc.
- Red and blue gems to represent things. Like “paralyized” or “damaged”.
- White and yellow gems to represent other things.
- Pool of d6s and my “Ragnorak” travel dice. Plus a few more sets of dice, because who doesn’t need more dice?
- Index cards for initiative
- Wet erase markers
- Extra pencils, tape measures, and other misc. tools
- Random dungeon dice by Inkwell ideas
- Room for two or three hardcovers, depending how much I’m bringing with me to a game.
- For Savage Worlds
- A smaller case, which holds smaller rulebooks
- Most of the same things as above (pencils, wet erase markers, etc.
- Modern themed minis from Star Wars, Reaper, etc.
- Poker chips for bennies
- Oversized playing cards for initiatives
- Power cards, status cards, and adventure deck (thanks Kickstarter!)
- For D&D:
- At the table
- Index cards for initiative, global status indicators (“remember, everyone is blessed!”) and note passing.
- Dice Cup of Shame (for those who forgot their dice)
- GM screen for D&D (but strangely, not Savage Worlds)
- Laptop for adventure notes and hit point tracking
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