Our cozy, Saturday morning show continues with a discussion of cyberpunk, but different from our usual cyberpunk. Instead of the dystopian future of R. Talsorian’s Cyberpunk RED, hosts David, Ken, and Chris talk about Chris’s homegrown, Cleveland-based, cyberpunk campaign which uses the Cities without Number rule set.
We explore the challenges of learning different systems within the cyberpunk genre and share techniques for learning a new system and setting. We also discuss the importance of designing sessions to road test new mechanics and balancing rules with fun.
Chapters
- 0:00 Intro: Cyberpunk, But Different
- 1:40 Meet “Cities Without Number”
- 4:20 Challenges of learning new RPG systems
- 7:00 Adapting personal experiences into game settings
- 10:30 Strategies for engaging with game mechanics
- 13:00 Community Q&A: Integrating hobbies into a dark persona
- 17:45 Closing thoughts and outro
Show Notes
- Introduction to the Episode
- Main Topic: Exploring new tabletop RPG systems and integrating personal experiences into game settings.
- Chris’s Journey into Cities Without Number
- Transition from familiar cyberpunk settings to OSR (Old School Revival/Renaissance).
- Development of “Terminal City,” inspired by Cleveland.
- Utilizing random tables from ‘Cities Without Number’ to enhance game creativity.
- Deep Dive into Learning New Systems
- Discussion on adapting to different rule sets within known genres.
- Strategies for mastering new systems:
- Immersive playtesting
- Collaborative learning with rule-savvy players
- Integrating personal narratives and local elements into game worlds.
- Challenges and Solutions in RPG Adaptations
- Balancing rule complexity with game play fluidity.
- Leveraging player strengths to complement game play dynamics.
- Anecdotes from running various systems including Cyberpunk Red and Savage Worlds.
- Community Engagement
- Opening the floor to listeners for tips and experiences in adapting to new RPG systems.
- Addressing listener questions on incorporating side hobbies into a “dark persona” with humor and creativity.
- Closing Remarks
- Recap of key insights on adapting to new RPG systems and creating rich, personalized game worlds.
- Invitation for further discussion and listener engagement in future episodes.
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